Uploaded: October 21, 2024
Delve into thoughtful reflections, expert critiques, and the latest trends from the world of gaming. The Editorial category is where we explore games beyond the controller, offering fresh perspectives, compelling stories, and deep dives into the culture of gaming.
The date is August 23, 1991 and North America is about to experience something completely new. Following the success of the Super Mario Bros. trilogy on the NES, Nintendo have created a new incarnation of the series for their brand new Super Nintendo console. Packed in with the console is a copy of Super Mario […]
In the mid to late 90s sports video games were an open market. It was a time when seemingly any company could publish whatever sports title they wanted, which kept EAvil companies from monopolizing every sport known to humanity. This was good for the consumer as it meant developers actually had to try harder with […]
It’s true, until this year (2021) I had never really played Super Mario Kart. I can remember watching other kids playing it at the Super Nintendo kiosks in Sears or Walmart, but I never got a turn. I didn’t personally own an SNES until 2001, and to be honest playing Super Mario Kart wasn’t a […]
The Nintendo 64’s library is peppered with classics, including two standout kart racers in Mario Kart 64 and Diddy Kong Racing. Powered by their own merits, each title exhibited strong, unique features that gave the system a powerful one-two punch in a young genre. More importantly, each game is responsible for tons of memories, flying […]
Read MoreIn the 25 years or so I’ve been collecting video games, rarity and value only started to factor in about ten years ago. I started collecting as a kid, buying or trading for old games from other kids in the neighborhood. I would keep the games I liked and trade away the others to places […]
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While being slightly ashamed of this fact I’ve also tried to make it clear that I didn’t start gaming like most everyone else that I know. It wasn’t until my parents bought an Atari 2600 in the early to mid-90s, by which time the SNES was already in full control of the market, that video […]