Peripheral Vision: Quickshot QS-150 Intruder 3

PV_Bann

Quickshot is a name that almost every vintage gaming fan will no doubt be aware of. Whether you had Quickshot peripherals, knew someone who did or are just getting into collecting and find them almost everywhere, Quickshot still seems to be a third party brand from the old days that you just can’t escape. Quickshot is perhaps best known for their plethora of joystick based peripherals, but today I will be taking a look at the QS-150 (aka Intruder 3), which is essentially a flight stick for the Sega Genesis.

QS-150

The Quickshot QS-150 is massive in size and unless you have a table, or some other surface, readily available this beast isn’t very comfortable to use. Not to say that its impossible, but its large and the flight stick takes slightly more torque than Quickshot’s other joysticks to get it to work, making the suction cups on the bottom a real necessity. Once you have the Intruder 3 set firmly on a surface and ready to play, though, you’re in for a thoroughly enjoyable experience.

The Quickshot Intruder 3 is obviously geared toward flying games, so while testing it for this review I decided to stick with that theme, for the most part. First up was F-22 Interceptor; the Intruder 3 did well, but where it really helped was the immersion factor. I felt as if it were more of an arcade experience as opposed to some dork sitting in his room testing a controller for an online review. Next I gave Desert Strike a whirl, but since the Strike series has always seemed to have a bit of a counter-intuitive control scheme the Intruder 3 didn’t seem to make things any better, although again it did push along the immersion.

To be silly, I mean thorough, I tossed in Sonic the Hedgehog (the first one). The Intruder 3 actually did surprisingly well, although the game doesn’t require more than the D-pad and a single button for action; it only felt slightly awkward, but I still prefer to use a normal Genesis controller. Lastly I popped in Lethal Enforcers for the Sega CD, and I know what you’re saying already, “Its a light gun game you moron!”, but that’s not strictly true as I’ve been playing it with a normal controller since I got my Sega CD. So how did the Intruder 3 do on Lethal Enforcers? I don’t ever wish to speak of it…

QS-150(3)

Being a massive fan of the NES Advantage I’ve always felt Quickshot’s Maverick series of controllers borrowed heavily from that, so I always enjoyed the Quickshot Maverick joysticks. The Intruder 3, however, seems to borrow slightly from them both but adds a few details to push immersion along even further; most notably the use of a realistic flight stick. The action buttons are located on the flight stick where we would imagine the fire buttons on a real jet fighter would be located, even offering a cover to make the player feel as if the B and C buttons are important. However the C button is left out when it comes to the turbo levers, which offer a few different levels of turbo, why they left C out is beyond me.

QS-150(4)

In keeping with stealing ideas from the NES Advantage, the QS-150 offers both a slow motion and quick switch from Player 1 to Player 2, on the main panel. Another great feature is the super easy to figure out plug system, as they’re completely separated as well as clearly labeled on the front of the controller, absolutely no confusion, unless you’re completely mindless.

QS-150(2)

My only real gripe with the Intruder 3 is its size. I mainly keep it in a huge box, hidden under other controllers, because I don’t always feel like lugging it out and utilizing it when its so much easier to grab a 3 or 6 button controller and do the exact same thing. Although I do feel that we shouldn’t hold my laziness against the Intruder 3, because it does its job and does it well.

Posted November 3rd, 2013

Radica Ghouls n Ghost & Street Fighter II Plug n Play

After taking a quick trip to the Goodwill Outlet store I found the final piece of the puzzle. Yes, I finally found the last Radica Sega Genesis Plug n Play for my collection, unless I find out they made more. This one varies from all the rest in a few ways, but in more functional ways than the OutRun 2019 I reviewed last time.

System

Firstly you will notice the two controllers sticking out of the system, instead of just one, as well as the Street Fighter II logo adorning both controllers. Radica decided to save space by using the smaller (model 2) style Genesis controllers, player 1 in red and player 2 in blue. But this time Radica gave us both Street Fighter II and Ghouls and Ghosts, two games that offer a 2 player mode and make full use of having two controllers hardwired to the system.

But soon after putting the controller in my hands, I immediately had a pair of problems. The first is the blatant fact that these controllers are obviously smaller than the Genesis controller of this shape; they’re comfortable don’t get me wrong, they’re just smaller. The second is a major issue I’ve voiced many times with Famiclones, and other systems alike, that put the Menu/Reset button right where I expect the Start button to be.

Controllers2

Although placed slightly below the actual Start button, in a hurry to get the phone, take a bathroom break or even just simply not paying attention this is TOO CLOSE to the Start button to avoid! And not only that, but both controllers have a Menu botton, this means either player can accidentally hit the Menu button and screw up a whole game. Perhaps Radica should have made use of where the Mode button on the Genesis controller was for their Menu button, but its too late to complain about it now.

Radica did an ok job on these little systems, but I have seen modders take a crack at them and add cartridge slots, enabling them to play almost any Genesis cartridge (I assume they become essentially a Genesis 3). As these systems are pretty much a Genesis on a Chip (Genechip? Take that and use it freely, just remember where you learned it!) this particular system would be the best one to modify, having 2 controllers. But with how plentiful the Genesis 2, the system these are modeled after, are on the market, you’re better off with the real thing.

I won’t go into any detail about Street Fighter II or Ghouls n Ghosts, as I’m sure we’re all fairly familiar with these games by now. I will however say that I wish Radica had chosen more games with two player modes to put in here and didn’t market it so heavily as a Street Fighter II machine. I’m not a Street Fighter II fan, so the game that I like most in this system doesn’t get top billing, nor does it even get honorable mention (or mentioned at all) until the title screen!

Controllers

Sure these systems aren’t vintage, but the system they’re inspired by and the games they offer are. If nothing more than a fun novelty to own I would collect many more of these systems, had Radica made more. But on the practical side, these are far easier to pack for trips than the real thing.

Posted February 24th, 2013

OutRun 2019: Radica Plug n Play

Yet again I found a Radica Plug n Play system, but this one is different in 2 respects. Firstly this one is a dedicated system, as it only has OutRun 2019 built in, as where the previous two had six games each. Secondly, and most notably, instead of a normal Genesis controller this one offers a pseudo steering wheel.

The system looks the same, but that controller is WILD!

Now I said pseudo steering wheel because from the look and feel of it one may assume the wheel is analog, but once I took the controller apart I found it only has 2 contact points, making essentially a two direction D-Pad. Another issue with the controller is that in the heat of racing and trying to keep your car on the track, the wheel portion feels weak and I often found myself letting off to avoid breaking the controller, leading my car off track and losing valuable time. However, you don’t need to use the wheel part to steer as you can use the D-pad on the face of the controller, but its too cramped to be comfortable, let alone any real use, subconsciously forcing your hand back to the wheel.

The C button is on the back, for some reason.

The C button is on the back, for some reason.

Stepping away from the controller and onto the game, OutRun 2019 is a fun game, albeit a bit removed from the rest of the series. OutRun 2019 was developed by a completely different company, but still published by Sega. Despite that you can expect pretty much the same experience as any other OutRun game.

OutRun 2019 is, obviously trying to be, a futuristic version of OutRun, in which you race through the course trying to beat the clock. My only problem with this is that the cars look slightly futuristic but the tracks and environments all seem to be modern day. Other than this slight oversight, again, the game plays just as the same as any other OutRun.

You still pick which direction you want to go to complete the course, but this time there are roads with two tiers, causing you to be more cautious as to not fly off the track. Also something new is if you max out your speed for a certain period of time you will receive an automatic turbo boost. This is pretty neat, but usually speeds the car up too much causing me to let off the gas within seconds to take a turn, really rendering this feature useless.

I have noticed OutRun 2019 seems to be a bit more forgiving in the wrecking department. Almost anything in OutRun that would send your car flying off the track, causing you to wait for it to recover, seem to merely cause your car in OutRun 2019 to spin around, quickly recovering and back on track with minimal interruption. Although the game handles much the same as OutRun, I can’t really connect with it as much as I do the other games in the series I’ve played.

OutRun

OutRun2

OutRun3

OutRun4

Posted February 20th, 2013

Sega Game Gear Bag Repurpose!

Along my thrift outings I’ve ran across a handful of old Sega Game Gear bags. I’ve only managed to find one with the insert to hold my Game Gear and it’s accessories, with being the only one I’ve found it took that job by default. But what do I do with the other bags without the inserts?

GG-Bag

Being a, self proclaimed, MacGuyver of retro gaming items, I feel as though I’ve found a solution to my problem! I can’t just leave a Sega Game Gear sitting in such a large bag without proper protection, so I’ve chosen another Sega system to take it’s place. Perhaps you could say its keeping it in the family, my Sega Saturn.

GG-Bag2

The Sega Saturn fits perfectly, as does a controller or pair of controllers. The AV cable and power cord, once wound up, fit perfectly where game cases fit in the upper part of the bag, which leaves two compartments on the front and back for games, or anything else you need to carry along with your Sega Saturn. So if you ever run across one of these bags without the Game Gear insert don’t just pass it up, take it home, give it a cycle through the clothes washer and once it’s dry pack away your Sega Saturn!

Posted January 15th, 2013

AtGames Sega Genesis Arcade Motion

Lately I’ve been picking up a lot of modern made, yet vintage themed, gaming systems, and since they have vintage video games on them I feel the need to review them and let the readers know what some of our beloved vintage video games are up to these days. The newest system I’ve bought is something called the AtGames Sega Genesis Arcade Motion that I picked up at the thrift store, this is a system I was aware of yet never really gave much thought to, based heavily on the fact that it looks like one of the many Nintendo Wii clones with junk games packed in. What set this one apart from the crowd was that is says Sega Genesis across the top, is shaped like Sonic the Hedgehog and even has a Sonic sticker on the actual system, so I figured I had to give it a test.

AtGames Genesis Clone with controller.

AtGames Genesis Clone with controller.


At first I had my doubts about this system and all that it claimed to do, the wireless controllers were merely infrared LEDs with a gaping eyesore of a receiver on the front of the system. Infrared wireless is great if you need to change the channel or volume on your TV, but given the fast pace of most video games you’re often left lacking in speed and accuracy. Another issue arose when I read “40 games, 110 plus levels of play.”, being familiar with Famicom pirate cartridge tactics I was suspect as to how many actual games there were, and how many levels they were split into to get those numbers.

AtGames Genesis Controller

AtGames Genesis Controller


Putting aside the infrared trying to be passed off as wireless and the very familiar over inflation of how many games actually were packed in, one feature piqued my interest above all else which was the SD card slot on the top of the system. This meant that I could slap in a SD card and add games to the already abysmal number that was packed in. I could add every production Genesis game, I could add homebrews, I could do anything! Or so I originally thought.. and hoped!

Back View

Front View


But before I get too deep into the SD card function, let me give you a once over of the system itself. I was surprised by how solid the system and controller both were, they didn’t use the normal cheap plastic, perhaps it has lead in it for rigidity, go China! And the infrared, I was quietly bashing in my head, is quite good actually, given that the controller has 5 LEDs shooting out the signal, making it almost impossible to accidentally cover up and block the signal entirely, as well as giving the controller a surprisingly long range of distance.

Front View

Back View


The Genesis games built in are actually all pretty good games, including: Alex Kidd in Enchanted Castle, Arrow Flash, Bonanza Brothers, Columns III, Columns, Crack Down, Dr. Robotnik’s Mean Bean Machine, Ecco the Dolphin, Flicky, Fatal Labyrinth, Ristar, Sonic Spinball, Sonic the Hedgehog, Sonic the Hedgehog 2 and The Ooze.
But they also tried to pack in their own arcade brews and games to utilize the controller’s motion, both of which are pretty lacking in all aspects, especially the motion sensing games which hardly respond, if at all by accident. The system and controllers can both be run off batteries, or the system has the option for a 5v adapter, which I didn’t get, but we all know how systems running on batteries can be temperamental at times.

But now we get into the major downside of the Genesis Arcade Motion, firstly and mostly this system is emulation and that means it is rife with all the problems emulation brings, such as: poor sound quality, some video game effects don’t work properly, squished game text, some video games are not compatible at all (Virtua Racing) and the fact that some ROMs may not work at all, by which I mean you may need to try many different versions of the same ROM to find one that works. One plus side is that this system is seemingly region free, as I’ve tested various Japanese and PAL ROMs and they have worked as well as can be expected. But given that this is a Genesis emulator you may also have the delusions I had that the system will work with other ROMs and the fact here is no, it will NOT work with 32x, Sega CD or even SMS ROMs.

So with this system you are limited to Genesis and Mega Drive ROMs which isn’t so bad, until you realize the system will not create a save file on the SD card for games that require a save. This system is, however, really well suited for games that are password saves or even good old arcade classics such as Golden Axe or Street Fighter. Given it’s limitations the SD card expansion is still a pretty neat idea to open up a much bigger library than one might have hoped.

I have the Sega Genesis Arcade Motion Dual, but I’ve read that there is a deluxe version with even more games packed inside. Overall the system isn’t something I would choose to play over my actual Genesis, its more of a novelty for when I’m bored and want access to games I can’t find or don’t yet own. So many good RPGs on the Genesis I will never get to play because this system can’t make a simple save file, what a shame.

Posted December 29th, 2012

Radica Sega Genesis Plug n Play version 2

You could say I’ve been on a bit of a plug n play kick lately, but I prefer to think of it as playing vintage games I don’t own in any other form. As we all know vintage games are getting harder and harder to find, so I will play them almost any way I can. Luckily these plug n play systems make that affordable and simple, while taking steps to make the experience feel more genuine than simply emulating the systems they’re trying to be.

Comparative of Versions 1 and 2.

This Genesis plug n play system is the second that I own, and it included 6 different games than the one I previously reviewed. This time they managed to pack in: Sonic 2, Ecco the Dolphin, Gain Ground, The Ooze, Columns and Alex Kidd and the Enchanted Castle, the last of which I was most excited to get my hands on as I’ve never played an Alex Kidd game. I have to say that this system delivers a very good facsimile of a Genesis experience, especially with the controller design they’ve chosen.

Version 2 has a bold red controller.

I won’t go too in depth about this system, as it works the exact same as the blue one from the other article, I will however say that this one, to me, has the better choice of games out of the two. There is a third one that simply has 2 games on it, and 2 controllers, and if I manage to get my hands on that one I will review it as well. The game choices and 2 player controller design of that one deserve a bit more of an in depth review.

I love that miniature Genesis Model 2 design!

You may be wondering how they packed in 2 player games as the system only has a single controller, well somehow they’ve changed it to VS mode, at least in the games I’ve seen that should offer 2 player. I thoroughly enjoy these Radica Genesis plug n play systems because they give me 6 great game options to play through that I may not have otherwise had the opportunity to try. These plug n play systems aren’t technically vintage gaming, but the classic games they offer and experience you have playing those games sure are!

Posted December 12th, 2012

Vintage Gaming Cleaning Kits

In the days when cartridges ruled the world it seemed as if anyone and everyone put out a cleaning kit to keep your systems in working order. Which was a big selling point made all too easy by the NES and its, more often than not, ability to put on a light show rather than play a game. If there is one thing I believe about retro gaming, it has to be the fact that if you keep your systems and games clean they will last longer and give you much better functional results.

Although I now know the true cause of these glitches, I was still taken in by the cleaning kits propaganda when I was younger. They made promises to keep the blinking NES, or just a black screen on other systems, away forever! Almost every cartridge based video game system had some form of cleaning kit, and although most of the time it worked for just a short while, the fact that it worked at all made them feel like essential hardware.

My first cleaning kit was a Doc’s Fix-a-system, which had what I still feel is a genius idea in the clip on NES cleaner. You simply took any NES game cartridge, clipped the contraption to the front of it and you proceeded to stab the living daylights out of your NES. Doing so cleared unwanted dirt and gave way to a few more minutes of uninterrupted gameplay.

I still love this idea, it still works great!


After that cleaning kit was lost or broken, I’m sure, I purchased a Player’s Edge NES cleaning kit. This one was a stand alone unit with a handle, and everything you needed fit conveniently inside the unit itself. Again you just took the unit and stabbed the living daylights out of your NES and you were good to play for a little while longer.

Years of use on this thing, does it show?


That would be the last cleaning kit I bought for nearly 14 years, until one day at a Salvation Army store I found a Player’s Edge cleaning kit for the SNES. Later, at another Salvation Army, I found an incomplete Doc’s 2000 kit, which brought back a flood of memories of the good old days. Sadly the NES clip was broken, but I decided to take what was left of it and turn it into a cleaning kit inside of an old Gyromite cartridge I had laying around. (Original article: Here)

Same system, only one fits perfectly into the NES so I can shut the lid.


It seems nowadays I go through thrift stores and find cleaning kits for almost every system, and if they’re at a reasonable price I’ll pick them up. Just this year I’ve accrued quite a few system cleaning kits, and although I may not use them I still pick them up when I can.

My current collection of boxed cleaning kits.


As an adult, I know the best way to keep my systems running is to clean both the games and the systems. But it seems a good Q-tip with rubbing alcohol thoroughly rubbed through a game keeps all my systems running well. Admittedly I have had some hiccups with my Sega Genesis, N64 and SNES, but nothing a good game cleaning hasn’t remedied, so far!

Back in the day cleaning kits were pushed in our faces, and as time went on they faded away. I still get nostalgic for cleaning kits and make room for them in my collection. Though they serve no practical purpose to me, as I’ve learned far better ways to keep my systems running, they still connect me to a time when video games were problematic, but so much fun.

Posted November 11th, 2012