Retro Games and Passwords, why!?

Passwords, the bane of many retro gamers. After a long week of writing things down at school the last thing you wanted was having to write down something from a video game you just rented or bought. No, video games were suppose to be a refreshing exit to your week and made looking forward to the next week a little more sweet.

Before the luxury of memory cards or even battery backups, many gamers had to sit next to a pad of paper with their choice of pen or pencil to write down codes to log their hours of hard work. But to some writing down passwords seemed more like the modern day achievement, rather than a common nuisance. Passwords were, for many great retro games, the only way to ensure your hard work was there the next time you fired up the game, but many retro gamers quickly learned that passwords simply weren’t going to work.

Passwords were comprised of a given combination of letters, numbers or even symbols given to the player after what in many other games would be the game over screen. Many game developers just tossed out a grid of all 26 letters in the alphabet, sometimes in lower case and capitals, alone side numbers; sometimes things got rather confusing. Lower case Q’s could have been confused for P’s or G’s, Zeros looked like a capital O, and more often than not gamers simply had to start the game all over!

One good thing about passwords was that they were exclusive to the programming within the game, so you didn’t have to worry about renting the exact same cartridge twice to enjoy a correctly transcribed password. But still many retro gamers will have as many fond memories of mistaken passwords as they will of actually enjoying the games they were trying to write down the password for.

Even after battery backup was commonplace, the 16-bit era still rolled out games requiring passwords. For the most part though, the 16-bit era learned from the guinea pig that was the 8-bit era. Passwords were much shorter and less confusing, for the most part, to write down, making games that required passwords more enjoyable to play.

Today I keep a notepad on my laptop containing the passwords for games, and no I don’t mean through emulation, simply because notepad’s font is light years ahead of my own handwriting. I also take the time to scrutinize each line of the password to make sure I have it written down correctly. Sure I could easily go online and seek out a password pertaining to my current status on some retro games, but it isn’t my hard work, now is it?

One particular game sticks out from my childhood that frustrated me to no end with it’s completely, and utterly, useless and pointless password system, River City Ransom. River City Ransom is without question an NES classic, but that password system left a lot, and I mean heaps, to be desired. Partly because the password system required you to start a new game, press start and then select the password option; but most because River City Ransom required a whopping 66 characters per password!

Passwords could be fun also, sometimes you could mash in a nonsensical combination and have the game start up with things you didn’t earn yourself, other times the password wasn’t acceptable or it just started fresh anyway. Many retro gamers would give passwords to their friends to show off their progress, or to help them out a little. I’ve found many slips of paper covered in passwords within retro game cases, or even hand written inside the manual.

Today they are but a distant memory, but many retro gamers still retain the memories of frustration when a good password went bad. Love them or hate them, passwords were a part of retro gaming culture. I liken the retro gaming password to ancient Egyptian hieroglyphics, something to be remembered so we aren’t doomed to repeat our past.

Posted October 22nd, 2012

Radica Sega Genesis Plug n Play Review

When it comes to plug n play systems that look like, feel like or play vintage video games, I must own them! Although to some these systems might seem outdated, the plug n play era is pretty new to me; but I’m happy to dive into any of them that I don’t already own. So far, through the many different plug n play systems I have collected, I’ve been pretty surprised by what they bring to the table.

Obviously I prefer to collect the original hardware and software for the classic systems, but when I have the chance to get a handful of games built into one system for a fraction of what it would cost for the originals, that will tide me over until I can get the real thing. This is exactly what many of these little systems do, in fact some even bring new games to my attention that I never knew about or are so hard to find that I couldn’t possibly get my hands on them anyhow. While not completely the case today, I would have to say the Radica Genesis is still a pretty cool system to own!

Radica made a few variations of their Sega Genesis plug n play, the one I own is a single player system, which is obviously modeled after the Sega Genesis model 2. The system has a large, blue Genesis controller hardwired into the system, as well as hardwired AV cables that come out of the back. The system is powered by 4xAA batteries or a power supply, which I do not own.

Once the system is powered on you’re presented with 6 original Genesis titles: Sonic The Hedgehog, Golden Axe, Flicky, Dr. Robotnik’s Mean Bean Machine, Altered Beast, and Kid Chameleon. Everything looks to be pretty well executed with respects to the menu, everything is presented by a nice logo for each game. From here you simply move the D-pad in any direction and select the game you want, what I found surprising here is that each game starts up the same way they would if this were a genuine Sega Genesis.

The controller looks and feels exactly like the original, large Genesis controllers, except it is a transparent blue shell, has the D-pad upgraded to the smaller Genesis controller style, and has black contoured buttons. The controller is setup exactly the same as well, with the exception of a menu button to bring you back to the game select screen when you tire of the game you’re currently playing, which is set in deep enough to easily avoid accidental resets. Overall, since this controller has the upgraded D-pad, I find it a bit more comfortable than a genuine Genesis controller.

I haven’t noticed any slow down or any significant issues from this being a Genesis on a chip type system; Gameplay for each game is the same as if it were played on a genuine Genesis. The picture quality is good, although you are reduced to mono sound, so this system gives off an organic Genesis experience, to a point. I personally have no issues with this system and found it quite fun.

Perhaps my only complaint would be that it leaves out my whole Genesis library and doesn’t get much attention, as opposed to my real Genesis. This does offer games that I don’t own for the Genesis, so sometimes I just feel like breaking it out for those games alone, namely Kid Chameleon. Again Radica made a few variants of this system, so if I happen to get my hands on one I will be sure to review it!

Posted October 17th, 2012

Sam’s Scores X

It is finally here, Sam’s Scores edition 10! Perhaps a milestone, perhaps just getting started, we’ll have to see! Scores have been slim, for a number of reasons, and the fact that thrift stores are closing down left and right doesn’t help, but that is a story for another day. Today, however, I will show you four of my latest finds, which just so happen to be the only finds of any real worth, enjoy!


4) – ASCII Pad SG

I had seen this controller many years ago while looking through an old video game magazine, and it wasn’t until recently that I even saw one. I’m no stranger to picking up strange, innovative and sometimes completely useless controllers, if they’re cheap. It was a little dirty, but I took it apart and thoroughly cleaned it, although I have yet to test it.

ASCII Pad SG – Goodwill $2 + 50% off = $1


3) – Sega 6-pak

It isn’t everyday that I walk through a flea market and find anything priced where I just can’t pass it up. On this day I found a booth that had a box filled with cassette tapes and said how much they were each, sitting in the same box along side were numerous Sega Genesis games. After sifting through the lot I grabbed this one, because it had 6 really good games on it, and it was cheap!

Sega 6-pak – $1 (Divide that up and each game costs about 17 cents each.)


2) – Light Crusader

I had read about this game before and for some reason I never bothered to put it on my wanted list. Even though the game is loose I figured for the price I couldn’t pass it up! I’ve given this game a try and although it isn’t in what some would consider an RPG style, it is worth a try for those Genesis fans looking for an RPG for the system.

Light Crusader – $1 (same place as above)


1) – Mega Man Legends

Sometimes I should be able to tell that I’m going to run across a certain item, and although I never foresee it, I always put the puzzle together in hindsight. When I happen to take an interest in any given item in a youtube video for no apparent reason, I usually end up finding that item within a week after watching the video. In this case I watched a review on Mega Man Legends on retrowaretv.com, I enjoyed the review and got that warm feeling in my stomach that I wanted to go thrift store hunting after I watched the video, you know at 4am! In reality I was hoping to find the much harder to find sequels, but finding the first one was good too, especially the black label version.

Mega Man Legends – Goodwill $5 + 50% off = $2.50

Posted August 13th, 2012

Great Baseball

One of the very first articles I wrote here on TVG was Baseball and NES, because I love many baseball games for the NES. I haven’t played them all but one of my absolute favorites is MLB (yes it is made by LJN), but an extremely close second would be Jaleco’s Bases Loaded. I still remember the commercials for Bases Loaded, even as a kid who had yet to own an NES, and when I finally got my hands on both an NES and a copy of that game I could hardly part with it.

What Bases Loaded did differently from any other NES baseball game I had seen at the time was give you lanky players, as opposed to short, chubby, Babe Ruth inspired sprites. Another thing that it did differently that I hadn’t seen anywhere else was setting the view point from behind the pitching mound, as where most of the others were set from behind home plate. Needless to say, I loved Bases Loaded for the NES.

Fast forward many, many years to 2012 when I acquired my Sega Master System, accompanied with a game by the name of Great Baseball. I wasn’t exactly sure what to expect from Great Baseball, but I knew it had to be baseball and it had to be better than Nintendo’s game, simply titled, Baseball. Great Baseball’s title screen says it all, starting with it’s use of more eye catching colors than the NES could ever hope, and finishing up with a pseudo-action sequence of a player sliding into home.

After you slowly come back down to Earth from that intro, and you manage to hit the start button, you’re greeted with six game options.. six! In reality there are only 3 modes; single player, two player and home run contest, yet there are two difficulty levels for each. After you’ve chosen which mode you wish to play you are then presented with a good variety of teams, with a map that will show exactly where each selection hails from.

After you and player two, or the CPU, have your teams chosen, you have to choose your pitcher, their special pitch and how much stamina they will have for the game. After that you’ll be shown the lineup screen, which shows the batting order for the team up to bat. Once the game starts the first thing you will notice is how bright and vibrant the game’s colors are, as well as how the player sprites don’t look as sickly as it’s NES counterparts.

Most of the time you will start off pitching, though sometimes I have found myself at bat, pitching is fairly straight forward as you can control the ball’s speed and direction with the D-pad. If the batter happens to hit the ball the game will switch to the diamond screen which shows the whole field of play, where you will then see players scramble to their positions and you now control an outfielder, which gives you a chance to make a play. If you’ve played an NES baseball game, this is pretty standard.

Overall there isn’t much difference in the way the game handles in comparison to it’s NES counterpart, so there isn’t any long awkward learning curve with Great Baseball. The replay value on this game is phenomenal, even for an old cartridge based baseball game. Due to it’s brilliant color palette and the smooth game play Great Baseball has become one of my favorite baseball video games, as well as one of my favorite Master System games.

Posted June 24th, 2012

(not so) Great Basketball

While the Sega Master System’s library was rife with worthwhile titles, it was also plagued by a whole bunch of stinkers! Sega developed and published a series of sports titles for the Master System, all with the prefix Great boldly starting off the titles, followed by the actual sport that was supposedly so, well.. great! I happen to own two of these games and I can say without a doubt I enjoy Great Baseball quite a bit, dare I even say more so than any of my NES baseball titles.

But Such is the story of Great Basketball, perhaps more of a wishful title than a literal one. As you can tell by the title this is a basketball game, naturally. But sadly the only thing great about this game seems to be it’s atrocious, and often times mind-numbing flaws!

From the title screen you’re greeted with a pretty standard screen which allows you to choose one or two players. This screen is pretty opaque and doesn’t show the horrors that await you next, which is the team select screen. You are then presented with 8 choices of countries, rather than actual teams.

The game can’t even get choosing a team done right as the controls are sluggish. Even once you’ve made your choice, you’re forced to sit through a short rendition of that country’s national anthem, which I’ve only managed to skip, on accident, once! Then you have to finish up by picking the CPU’s team, or allowing player 2 to choose their team.

Now the action starts and the graphics look pretty good for an 8-bit basketball game; the court looks nicely decorated, the cheerleaders are standard yet interesting sprites, the referee is the tallest sprite on the screen and perhaps should be the one playing basketball, and the teams are comprised of Amish style, faceless sprites. The goals look like goals and the basketball looks like a basketball. Graphically this game could have delivered a little more in some areas, but truthfully not by much!

So here is where the true horror begins, by now you’ve forgiven the sluggish selection screen and being forced to learn a new national anthem and you’re ready to play ball, but again the game can’t even get that done right! You can pass the ball around quite swiftly but to shoot a basket you must first jump, wait for the peak of the jump, then hit the jump button yet again to throw the ball. From there fate and chance take over as to whether or not you’ll drain that bank shot, more often than not you’ll end up missing.

So lets say you, or the other team most likely, were fortunate enough to sink that basket, now you have to wait as the game makes a sound to let you know that someone scored, the ball drops to the floor and the crowd starts to cheer. This event will burn up an additional couple of seconds off your playing enjoyment. Why can’t I just pick up the ball and inbound it right away, instead of waiting for it to tell me someone scored and hearing the crowd cheer!?

So the ball is now inbounded to a teammate, or perhaps you chose to become a ball hog and rush over to the shadow and inbound to yourself, now you have to go by what I call the “2 pixel foul rule”. The 2 pixel foul rule is just that, if you or the other team possess the ball and YOU walk within 2 pixels of the other team, you foul them by default. This merely changes possession as I’ve never seen any free throws being offered, and although it is harder to do, you can get them to foul you as well.

I will give the game credit for having fairly clear voice samples, the referee will call “Jump Ball”, “Jump Shot” and “Three point shot”, regardless if it were you or the CPU who made the shot. Again the graphics are pretty good, although the crowd looks like Bob Ross’s palette after a long day of painting happy trees. Perhaps there is too much orange off the court and anywhere else there isn’t substance, but that is my favorite color so I may be bias there.

Countless times I’ve tried to give this game a shot, but game up short. Great Basketball never made it to the draft, and there are quite a few reasons why. Had Sega given this game a little more time, and just a few tweaks here and there, this game could have been good, but even so this game simply couldn’t live up to it’s prefix of great.

Posted June 14th, 2012

Sam’s Scores IX


Finally Sam’s Scores has made a triumphant, yet brief, return to it’s maiden format, the article! Some changes have to be made as the video format simply isn’t working out very well for myself, as well as the complete and utter lack of anything worth buying that isn’t outrageously overpriced. In previous editions I loved to show off the price tags as proof that I was indeed getting a score, but nowadays I often buy things in bulk from the Goodwill Outlet stores.

From now on most scores will be noted as bought from the Goodwill Outlet store as well as the bulk price paid, but when I do indeed get a score from somewhere I will do my best to show the price tag. Sadly the price tags on two of today’s scores were both on the back and were removed when I cleaned them. Normally I clean around them, take the pics I need for the article and then remove them after I’ve gotten what I need, but since it would do no good to simply show the back of the items I decided to just remove them anyway and toss them up, enjoy!


4) – Superbike 2000

Number 4 isn’t really anything to brag about, but it is a rare find none the less. Not the game itself, no, but the fact that this game is still wrapped and sealed (note the hologram to the right of the helmet in the image), with the exception of the lower right corner being ripped. From the reviews I’ve seen of the Playstation version, which this one is, perhaps that is where it is most rightful to stay, forever! But finding it still intrigued me enough to warrant a purchase.

Superbike 2000 – Goodwill Outlet $.69 per pound = ???


3) – Interact Superpad for the SNES

Number 3 is an interesting tale of going back for something you wanted, but finding more than you originally went in for. I went into a Goodwill looking to find score #2 (see below), as I had previously passed on it, and couldn’t find it, but instead ran across this sad looking controller. The controller had damage on it and had been pried half open, as if some idiot couldn’t simply remove the 6 phillips screws holding it together. In the end I picked it up, and after a good cleaning, and careful reconstruction, the controller works great. It also has a contoured back, making it quite comfortable to hold as well!

Interact Superpad for the SNES -$1.99 w/ 50% off weekly discount = $1


2) – Sega Sports edition Dreamcast Controller

As I mentioned above I had passed this one up but it stayed on my mind for a week, until it’s price tag color was half off. I hardly find anything related to the Sega Dreamcast, and even less related to the Sega Sports edition, so when I saw this at the price they wanted AND the 50% off, I couldn’t walk away a second time.

Sega Sports edition Dreamcast Controller -$2.99 w/ 50% off weekly discount = $1.50


1) – Final Fantasy VII

And finally, an original black label copy of Final Fantasy 7, with all 3 discs but no manual. I used to own this when they were between running out of the original stock and making up the green labelled “Greatest Hits” version. Personally I don’t mind either, as long as I can play the game, yet as a collector I’m glad I have the original version.

Final Fantasy 7 – Goodwill Outlet $.69 per pound = ???

Posted June 13th, 2012